○ INFORMATION
NAME: remilia scarlet
CANON: touhou project
AGE/GENDER: 500+/f
HEIGHT: approx 4'1"*
WEIGHT: approx 75 lbs*
* approximate for a short twelve year-old.
○ PERMISSIONS
PHYSICAL AFFECTION: despite how social remilia tries to come off as, she's a pretty guarded girl. headpats will net an annoyed reaction. she'll squint and slide away from any sort of hugs or moves to grab her.
FLIRTING/SHIPPING: i don't ship 2hus.
FIGHTING: she's a twig who can use blood with her magic and often resorts to body tackles/wrasslin spears at high speeds.
INJURIES: she's immortal, go nuts.
TELEPATHY: reading meta brackets is fine, but anything more than that we'll need to hash out.
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○ PROBABILITY MANIPULATION |
○ BUT IS YO BLUD TASTY? |
the guy making 2hu doesn't bother fully explaining remilia's powers down to the specifics. while she's conscious of it, her powers aren't to a game-breaking degree. remilia can change a person's fate from being near someone or exchanging a few words. however, since no one (or possibly even her) can distinguish if and when she's doing it along with any lingering aftereffects—for the sake of simplicity, i'm just going with low-tier probability manipulation.
it'll mostly depend on her mood and concentration. on a good day, or when she's feeling most at ease, she can manipulate the odds for herself and for the others she comes in contact with subconsciously. whether it be clear skies for an hour, an extra drink from a vending machine, or a hefty tip after a hard day working the tables. remi is able to tip the odds of anything she comes in contact with for better or for worse.
if anything makes her angry or her mood suddenly sours and she's able to direct that on someone or something, then she can impart whatever it is with bad luck. broken shoe lace, a console cracking, a pen with a bad nib, misplacing something important and never finding it again.
if at any time remilia loses concentration (i.g. getting too angry, focusing on too many things at once, forgets what she wants to alter, her attention shifts, etc.) then whatever she wants to happen won't. if remilia tries to manipulate the odds of something frequently—like two or three times a day, she'll be emotionally drained for a day or two before she's back to normal.
essentially, if she finds someone extremely interesting, annoying, or a delight to chat with remilia can give them good or bad luck without knowing. all in all, it'd be extremely subtle. such as giving someone a runny nose for the night and having someone find five bucks in their pocket on the way back to the lounge.
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remi's too proud to live off artificial blood by any means. fortunately she's a light eater, meaning she doesn't take that much blood or drink very often begin with. the girl is content with tea and scones, but ya gotta feed yourself sometimes.
so if you wanna thread, plan, handwave your character getting nom'd then lemme know. anyone she takes blood from gets forever cr, you delicious bloodbanks.
oh, and her favorite is type-b. fill out this one if you're interested, since it's not as a big deal versus the other.
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no subject
CHARACTER JOURNAL: they see me
FATE SHENANGIANS Y/N?: i mean he is already unlucky so y
ARE YOU REALLY TURN DOWN FOR THIS: it depends omg probably y
HANDWAVE/THREAD/POST-NOMMING: haha shit he's type b um. i'm sorry he's her brand of heroin. yes i just quoted twilight. we can thread it after a meeting or two? then again he's the self-sacrificing type, god. it depends on how nice she is.
stomps in w/ first comment
HANDWAVE/THREAD/POST-NOMMING: if we could thread it someday [stares at the horizon] thatd be rad òvó
also yyyyy re: fate shenanigans for both my losers
no subject
CHARACTER JOURNAL:
FATE SHENANGIANS Y/N?: Y. All the Y. Mess with her fate and then freak her out please.